One in four adults lives with some form of disability, and all of us are temporarily impaired at some point: a broken wrist, bright sunlight on a phone, a noisy train. Designing for accessibility is simply designing for people as they are.
Start with contrast and type
Most problems we fix in audits are visual: light grey text, tiny labels, colour as the only signal. Set a contrast floor in the design system on day one and the rest of the team never has to think about it again.
Make every action reachable
If something works with a mouse, it must work with a keyboard and a screen reader. That means real buttons and links, visible focus states, and menus that can be closed with Escape.
Write for clarity
Plain language helps everyone. Short sentences, descriptive link text and honest error messages do more for usability than any animation.
Test with real people
Automated tools catch about a third of the issues. The rest you find by watching someone use what you built. Book the session early; it is cheaper than a redesign.




